![](https://cdn.myportfolio.com/96c724062a45f12cb9d843e6ac3e35c7/cc5bcde9-24fb-4a4d-ad78-6cefdc4df78b_rw_3840.jpg?h=9b8b980ee29b61a280b5edee19fc1105)
I wanted to focus on large scale natural landscape creation for this project. I used Megascans for the foliage and rock assets to focus on the landscape material and procedurality. I used WorldMachine to generate terrain heightmaps and splat maps to inform the two layer blend landscape material based off of what I could gleam from Eoin O'Broin's amazing Quixel demo! I also let the splat map inform where my UE4 grass type foliage could be populated procedurally. Finally, I took a few notes out of the UE4 Kite Demo for macro terrain variance, as well as camera distance operations. Overall I'm happy with the piece and I learned a lot!
![](https://cdn.myportfolio.com/96c724062a45f12cb9d843e6ac3e35c7/ed4b2a78-b280-44df-8287-af8cd2096d9f_rw_1920.jpg?h=fa6a83df2b259bf0800e84581987f578)
![](https://cdn.myportfolio.com/96c724062a45f12cb9d843e6ac3e35c7/c178b8cc-4067-494e-b2ff-c98c351609a4_rw_3840.jpg?h=f9856fdc95ddeca8a1809e5b076ad58a)
![](https://cdn.myportfolio.com/96c724062a45f12cb9d843e6ac3e35c7/2943d94d-ae57-431b-9b6e-6e90359d3f20_rw_1200.gif?h=4a33d38f04d49ac0c1749dd396571046)
![](https://cdn.myportfolio.com/96c724062a45f12cb9d843e6ac3e35c7/576f1560-a797-4bb9-b99c-2f3225d88e3b_rw_1920.png?h=706a68c4d3fdd980e4618b8ab7a0e5aa)
![](https://cdn.myportfolio.com/96c724062a45f12cb9d843e6ac3e35c7/e5933d6d-86c6-4fc4-88f1-dd8c00832a4a_rw_1920.png?h=2b8775efc9885f9bd91db5ea0ac7a30a)
![](https://cdn.myportfolio.com/96c724062a45f12cb9d843e6ac3e35c7/ee213705-7597-41e2-8656-ef9263b1c37f_rw_1920.png?h=634d292ea2c09d8fbd9fb00216d17a8a)